Sailor Character Assets

These Characters were done for work.
- I was responsible for every aspect of character creation, including material creation in Unreal and setting up the lighting for these screenshots
- Modeling and retoping done in Maya 

- Sculpting was done in ZBrush
- Both genders use the same topology, UVs and point order when it comes to coveralls, ball caps, hands, head, and eyes 

- Hairstyles are the only unique asset used between them 

- Marvelous Designer was used to create the starting point for the Coveralls 

- R3DS Wrap and R3DS ZWrap were used to conform face basemesh to scans 

- Baking was done using xNormal, Substance Painter and Substance Designer 

- All faces and hands were textured using a combination of TexturingXYZ textures, 3D Scan Store scans, Procedural Textures in Substance Painter and hand painting in Painter and Photoshop 

- All other assets were textured using a combination of Photoshop and Painter
- All textures are created at 4k
- All in-game screenshots rendered in Unreal Engine 4.22

Except for their hair, Male and Female Characters share the same topology, UVs and point order.

Except for their hair, Male and Female Characters share the same topology, UVs and point order.

Uniform varies depending on rank.

Uniform varies depending on rank.

Eye color options.

Eye color options.

Hand texture variants.

Hand texture variants.

Male hair variants.

Male hair variants.

Female hair variants.

Female hair variants.

Hair color options.

Hair color options.

Base geo is 38.5k tris, hair between 1 and 2k, depending on hair style.

Base geo is 38.5k tris, hair between 1 and 2k, depending on hair style.

8 materials/texture sets all shared between both genders

8 materials/texture sets all shared between both genders

Metallic, Roughness and Alpha maps channel packed into a single image, Detail Mask is an image using a single channel

Metallic, Roughness and Alpha maps channel packed into a single image, Detail Mask is an image using a single channel

Each head/hand combo has unique textures, Specular and Hair Mask maps packed into single image. Hair mask used in shader to tint the hair

Each head/hand combo has unique textures, Specular and Hair Mask maps packed into single image. Hair mask used in shader to tint the hair

All characters share the same Detail Mask, Scatter and Roughness maps. These three images are channel packed into a single image

All characters share the same Detail Mask, Scatter and Roughness maps. These three images are channel packed into a single image