These Characters were done for work.
- I was responsible for every aspect of character creation, including material creation in Unreal and setting up the lighting for these screenshots
- Modeling and retoping done in Maya
- Sculpting was done in ZBrush
- Both genders use the same topology, UVs and point order when it comes to coveralls, ball caps, hands, head, and eyes
- Hairstyles are the only unique asset used between them
- Marvelous Designer was used to create the starting point for the Coveralls
- R3DS Wrap and R3DS ZWrap were used to conform face basemesh to scans
- Baking was done using xNormal, Substance Painter and Substance Designer
- All faces and hands were textured using a combination of TexturingXYZ textures, 3D Scan Store scans, Procedural Textures in Substance Painter and hand painting in Painter and Photoshop
- All other assets were textured using a combination of Photoshop and Painter
- All textures are created at 4k
- All in-game screenshots rendered in Unreal Engine 4.22