The SCBA Facepiece is an equipable asset for the Sailor Characters done for work.
- Low Poly done in Maya
- High Poly base meshes done in Maya, most parts were finalized in Zbrush
- Texturing was done in Substance Painter, with minor touch ups done in Photoshop
- Both genders use the same topology, UVs and point order
- Materials done in Unreal
- Glass material only uses the Normal Map, all functionality (color, refraction, transparency, etc.) driven in shader
- Asset made to be used separately or with the SCBA
- All in-game screenshots rendered in Unreal Engine 4.22