Sailor Character - SCBA Facepiece

The SCBA Facepiece is an equipable asset for the Sailor Characters done for work.
- Low Poly done in Maya
- High Poly base meshes done in Maya, most parts were finalized in Zbrush
- Texturing was done in Substance Painter, with minor touch ups done in Photoshop
- Both genders use the same topology, UVs and point order
- Materials done in Unreal
- Glass material only uses the Normal Map, all functionality (color, refraction, transparency, etc.) driven in shader
- Asset made to be used separately or with the SCBA
- All in-game screenshots rendered in Unreal Engine 4.22

High Poly, all aspects touched in Zbrush, some partially modelled in Maya

High Poly, all aspects touched in Zbrush, some partially modelled in Maya

11k Tris

11k Tris

Maps Created at 4k, Metallic and Roughness maps channel packed into a single image

Maps Created at 4k, Metallic and Roughness maps channel packed into a single image