Sailor Character - Face Shield

The Face Shield is an equipable asset for the Sailor Characters done for work.
- High Poly and Low Poly done in Maya
- Texturing was done in Substance Painter, with minor touch ups done in Photoshop
- Both genders use the same topology, UVs and point order
- Materials done in Unreal
- Glass material only uses the Normal Map, it has a solid color as it's color and a value as it's roughness
- All in-game screenshots rendered in Unreal Engine 4.22

High Poly, fully done in Maya

High Poly, fully done in Maya

6k Tris

6k Tris

Maps Created at 4k, Roughness and Metallic channel packed into a single image

Maps Created at 4k, Roughness and Metallic channel packed into a single image