These are closeups of the Female Sailor characters I did for work.
- Modeling and retoping done in Maya
- Face Basemesh was started by another artist, tweaked by me
- Sculpting was done in ZBrush
- Face scans were used as a starting point for most faces
- Some faces were hand sculpted and then supplemented with scan data
- All faces were textured using a combination of TexturingXYZ textures, 3D Scan Store scans, Procedural Textures in Substance Painter and hand painting in Painter and Photoshop